

- Nier automata walkthrough 3rd playthrough 9s full#
- Nier automata walkthrough 3rd playthrough 9s android#
And the difficulty of these mini-games it tied to the enemy type and their level so tougher foes will place you in more challenging arcade arenas, should you try hacking them.īeyond that, you later learn to hack unsuspecting foes to either take control of them or recruit them to fight by your side. Succeed in these very brief mini-games and your foe will take massive damage when the perspective switches back to the more traditional third-person action. Rather than unleashing a heavy melee attack with the triangle button, he hacks into foes transforming the combat from a character action game into a top-down retro twin-stick shooter in which you control an abstract triangle shooting nefarious spheres, cylinders, cones and cubes. Such drastic changes are not uncommon in this subsequent campaign.īetter yet, 9S plays much, much differently to 2B. We see this in the very first mission as 9S goes through various permutations of bullet hell shmups (including a new twin-stick shooter setup using a weirdly effective behind-the-shoulder perspective) to launch an assault on a factory that 2B infiltrated through a more traditional third-person hack-and-slash sequence. The beauty of this is that there are lengthy patches of the adventure where 2B and 9S are separated, meaning that while roughly 60 per cent of 9S's journey mirrors that of 2B's, there are large swathes of entirely new content. Instead, continuing the story retells the same events, only this time from the perspective of 9S.
Nier automata walkthrough 3rd playthrough 9s full#
The full game is 17 chapters, but the first playthrough concludes at the end of chapter 10. Complete one of the game's true endings and you'll unlock a Chapter Select mode to revisit missed sidequests. But this is 2017, so naturally this a ploy for players to demand a sequel (or for the publisher to sell DLC), right?

Nier automata walkthrough 3rd playthrough 9s android#
There are many fascinating twists and turns along the way, but when you fell the big bad it seems like the journey is over, even if it ends on a mild cliffhanger involving the perplexing fate of your sidekick, scanner android 9S. Here's how the game is structured: For the first dozen or so hours you play as android 2B, a man-made creation sent to earth to rid the world of pesky machines spawned by an alien invaders. But stick with it, because the new additions aren't secondary stuffing drip-fed out to pad the length of a brief adventure, but rather the entire second half of an intriguing opus.

After all, it's not unusual for people to put a game back on their shelf (or return a rental copy) once they roll credits, and ploughing through an additional playthrough sounds like a big ask. The point is for the player to discover Nier: Automata's secret second act.

It politely requests that players stick around after the credits to unveil the full story (really, there actually is a post-credits message suggesting this), but it doesn't outright tell you what you'll see if you keep playing, just as Konami audaciously didn't inform anyone about Castlevania: Symphony of the Night's second castle upon release. The funny thing is that Nier: Automata doesn't advertise three of these campaigns. No, instead Nier: Automata is comprised of four different campaigns, which is a very different situation. That's a myth - one based on the first Nier that actually did require such a task. First things first: you don't need to play Nier: Automata four times to get its true ending.
